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Course Overview
Page history
last edited
by PBworks 17 years, 1 month ago
Course Overview/Lesson Outline
- General Introduction
Discussion of gaming in general. I'll introduce my background and explain my assumptions on you as a student.
Game:
Reading: Rules of Play, Foreword, Preface, and Chapter 1
- Game Terminology & Definitions
Game:
Reading: Rules of Play, Chapters 7 and 8
- Archive
Part of the purpose of this lesson is to familiarize you with resources for games. Discussion of academic discussions of the archive (Derrida and Archive Fever) along with pragmatic concerns for the archive. Questions on what games should be saved? Why? What can be lost without it being an issue? iPod controller precursors, important, so is that an acceptable loss? Henry Lowood’s library collection, Deadmedia.org, and the ELO’s Acid-free Bits.
Game:
Reading:
Project 1 Due
- Game Paratexts
Discussion of supporting game paratexts: walkthroughs, blogs, sites, wikipedia, and more. These are to help you, but they constitute part of gaming on their own.
Game:
Reading:
- Game Journalism
Discussion of game journalism online and in print media, including a discussion of what stories work in which venues.
Game:
Reading:
- Game Studies
Discussion of game studies' development and where it is now, along with a discussion of the fields that game studies builds from.
Game:
Reading:
- Non-digital Gaming History
Discussion of gaming's history, including the history of play, gaming, gambling, technology, the military, simulations, HG Wells, Toy Theaters, board and card games, chess, dice, table-top RPGs, and more.
Game:
Reading:
- Digital Gaming History
Computer games, console games, games on handheld platforms (iPod, phone, PDA, gameboy, PSP).
Game:
Reading:
- Digital and Non-digital Gaming Fusion
Mixed-media games like ARGs – youtube, unfiction, board games with DVDs.
Game:
Reading:
- Games and Education
Games for education, games that can be used for education, simulation, testing Lesson Plans.
Game:
Reading:
- Serious Games
Game:
Reading: First Monday article by Ian Bogost
Project 2 due.
- Game studies and Game Design
Discussion of why knowledge of both matters, including discussion of critical code studies.
Game:
Reading:
- Games and LawDiscussion of the relevance of law to virtual worlds in terms of goods, taxes, work, commons, and player rights.
Game: Second Life
Reading: Julian Dibbell from Play Money and readings from State of Play
- Working within Constraints
Discussion of our constraints and gaming's general constraints (platform, game genre, intended audience).
Game:
Reading:
- Game Design Segment
Discussion of paper prototyping and other fast prototyping methods.
Game:
Reading: http://alistapart.com/articles/paperprototyping
- Game Studies Critical book review segment
Outlining
Game:
Reading:
Project 3 due.
Course Overview
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