Discussion of gaming in general. I'll introduce my background and explain my assumptions on you as a student.
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Reading: Rules of Play, Foreword, Preface, and Chapter 1
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Reading: Rules of Play, Chapters 7 and 8
Part of the purpose of this lesson is to familiarize you with resources for games. Discussion of academic discussions of the archive (Derrida and Archive Fever) along with pragmatic concerns for the archive. Questions on what games should be saved? Why? What can be lost without it being an issue? iPod controller precursors, important, so is that an acceptable loss? Henry Lowood’s library collection, Deadmedia.org, and the ELO’s Acid-free Bits.
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Project 1 Due
Discussion of supporting game paratexts: walkthroughs, blogs, sites, wikipedia, and more. These are to help you, but they constitute part of gaming on their own.
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Discussion of game journalism online and in print media, including a discussion of what stories work in which venues.
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Discussion of game studies' development and where it is now, along with a discussion of the fields that game studies builds from.
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Discussion of gaming's history, including the history of play, gaming, gambling, technology, the military, simulations, HG Wells, Toy Theaters, board and card games, chess, dice, table-top RPGs, and more.
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Computer games, console games, games on handheld platforms (iPod, phone, PDA, gameboy, PSP).
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Mixed-media games like ARGs – youtube, unfiction, board games with DVDs.
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Games for education, games that can be used for education, simulation, testing Lesson Plans.
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Reading: First Monday article by Ian Bogost
Project 2 due.
Discussion of why knowledge of both matters, including discussion of critical code studies.
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Game: Second Life
Reading: Julian Dibbell from Play Money and readings from State of Play
Discussion of our constraints and gaming's general constraints (platform, game genre, intended audience).
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Discussion of paper prototyping and other fast prototyping methods.
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Outlining
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Project 3 due.